![]() ![]() Luckily, the bulk of the single-player campaign focuses on spot-on jumps and not enemy cat combat.īattleBlock Theater’s wildly inventive stage design is undoubtedly its greatest draw. With no real attack priority, combat rapidly devolves into random button-mashing. You can dispatch enemies (or fellow players in multiplayer) with simple punches, kicks, and special attacks, but it lacks the precision found in the jumping. The simple hand-to-hand combat system is more disappointing. Movement is a little stiffer, the physics a little less intuitive. ![]() But BattleBlock Theater’s moment-to-moment movement doesn’t compare favorably to recent 2D platforming greats like Super Meat Boy. Everything feels snappy and responsive, and I rarely felt like the controls betrayed me and caused my death, even in the hairiest segments. You command your customizable prisoner with standard platforming controls – jump, double-jump, wall-jump… nothing out of the ordinary. The narrator promises “sandpaper kisses” for doing well. Balls of yarn hidden in each stage can be redeemed in a prison black market for power-ups. The Behemoth fully commits to the premise and has a ton of fun with it. When your ship full of friends (BBT makes sure to point out that this is a true "friend ship," har har) crashes onto an island jail run by intelligent cat guards, your only choice is to platform through 80+ levels for their feline amusement. Between-world cutscenes in most platformers are good opportunities to get up and grab a snack. The writing mixes poop jokes with pop-culture references, punctuated by higher-brow, blink-and-you’ll-miss-it self-referential humor. Battleblock Theater brings this humor to the forefront, and it successfully permeates the entire experience – from the narrator’s manic opening monologue to the multiple songs that play over the end credits. All Behemoth games have featured laughs, usually in the form of sight-gags and others jokes lurking beneath the surface.
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